Ouya, the new Android operating system

Ouya

The next, upcoming Android-based video game console, Ouya

Any of you gamers out there looking for some new competition against the big three of Nintendo, Microsoft and Sony? Well hold onto those wishes, you’re getting what you want starting early next year.

According to GameInformer, a new console known as Ouya is on the rise. Ouya is said to be built off a custom-based Android operating system.

The developers also set pricing; the one catch is that every game must have a free portion available, whether through a demo or free-to-play model. The console also supports other Android apps, such as TwitchTV, which comes included.

No games have been confirmed yet, but a number of notable developers  such as Mojang, the developer behind Minecraft, Brian Fargo of inXile Entertainment, and Jenova Chen of thatgamecompany, are praising the device, according to the article.

For more information on the Ouya, you can visit its page here.

With files from Game Informer

Be Afraid, North Americans…

Gundam

A 60-foot tall, 43.7 metric ton replica of “Gundam”

Now, i’m a fan of Gundams. For those who don’t know what a Gundam is, it is a  Generation Unsubdued Nuclear Drive Assault Module……or basically a giant 60-foot robot that kicks ass. Now i’m not sure whether to be awe-struck or scared by what i’ve heard, but i’ll tell you anyways.

According to Kotaku.com, members of Japan’s LDP (Liberal Democratic Party) are in talks about the possibilities of building a real life gundam. This isn’t a joke, party members Masaaki Taira and Hideki Niwa are slated to discuss how the LDP is “seriously considering the development of Gundam.” It was estimated that a working Gundam, one-to-one size and not a simple mock-up, would cost US$725 Million for parts and materials.

Now, replicas of giant mechs are common all over Japan, what these guys want to do is try to create mecha contraptions that could be used by the country’s Self Defense Force. Whether or not giant Gundams are actually seen as being ideal in a real life battle is anyone’s guess at this point.

With files from Kotaku

Third time’s a charm for Orochi

If you’re someone who actually enjoys the Hack N’ Slash style of gameplay, or the Dynasty Warriors/Samurai Warriors series as a whole, then this post may be for you. To give a little background info:

Warriors Orochi 1 & 2

Warriors Orochi 1 and 2

Warriors Orochi is a series of games created by KOEI and Omega Force that pays homage to two of KOEI’s most recognizable titles, Dynasty Warriors and Samurai Warriors. Its plot is the basic “Cross-over Franchise” style of the following:

  • Characters from different worlds are brought together through some rip in space or time
  • All characters join respective forces to fight each other over what they believe to be right
  • One major enemy intervenes and causes characters to join forces and eliminate the source of the problem

Despite being as cliched as it sounds from a Cross-over title, to a Hack N’ Slash fan (or for that matter a Dynasty/Samurai Warriors fan), it can be pretty enjoyable. For one thing you have the choice of using up to three different characters for a team of fighters rather than just one. The iconic characters from both series have all of their original moves and special moves from their respective titles, so there is no need to stick to one specific style of fighting that many Crossovers suffer from. You also get to fight along different battlefields and locations from both series, to pull out some really unusual, yet fun match-ups every time.

With the original characters from both series, Warriors Orochi also introduces its own batch of characters not seen in the other series. These characters are usually based off of mythology from ancient Chinese and Japanese lore such as the Monkey King Sun Wukong and Fu Xi of the Three Sovereigns.

Four Warriors Orochi Guest Characters

From Left to Right: Sun Wukong (The Monkey Kong), Fu Xi (of the Three Soverigns), Kiyomori Taira (Leader of the ruthless Heike clan), Taigong Wang (Famous Strategist who destroyed the Shang Dynasty)

With the inclusion of characters such as these, it makes for an enjoyable amount of hours to see how each guest character plays a specific role in the overall story, and how each playing style works in its own way (I personally recommend Sun Wukong in WO2, extremely fun to fight and use in every aspect).

Warriors Orochi 3

Warriors Orochi 3 Boxart

Now that Warriors Orochi 3 has already being released to our friends in the East, Americans and Canadians can expect to see this game drop into the stores on March 20th (too bad that those in Europe get the game 10 days later, but I digress). Warriors Orochi 3 keeps the flare and passion that the other titles in Warriors Orochi have held on so far, taking the designs for the characters from Dynasty Warriors 7 Xtreme Legends and Samurai Warriors 3 (The latest games in both franchises). This time, KOEI and Omega Force decided to throw two new decisions into the third installment of the series, and i’m sure it’s something that EVERYONE (whether you’re a fan or not) will love undoubtedly.

First of all, is something that will draw many other fans of KOEI’s games into THIS game: Instead of just choosing from the traditional Dynasty and Samurai Warriors characters that you all know and love, you have the choice of a few other Guest characters, and these aren’t created solely for the game. Wanna see them?

Five Guest Characters

From Left to Right: Ryu Hayabusa (Ninja Gaiden), Joan of Arc (Bladestorm), Archilles (Warriors:Legends of Troy), Ayane (Dead or Alive), Nemea (Trinity: Souls of Zill O'll)

Surprised? If you don’t know that many of the characters on here, you should at least know who Ryu Hayabusa is (he’s pretty legendary after all). To a KOEI fan, this is a dream come true, and I got extremely excited after seeing the inclusion of these certain characters. Warriors Orochi 3 will also bring a few more of their created Guest characters based off of famous Chinese and Japanese mythology into the mix, but that is something for you to search up if you’re really interested in the matter.

Another aspect that KOEI and Omega Force have decided to go with is the ability to modify stages in the game after you have unlocked them. This is something that has never been seen before in this type of game or series in general, so it will be interesting to see what gamers come up with using this feature. It gives you these following options to change while in this mode:

‣  Change Lines – Change the voice lines spoken by each of the officers.
‣  Change Officers – Change the officers that appear in the stage.
‣  Change Music – Change the music played in the stage.
‣  Add Elements – Add additional Musou Battlefield elements that you have collected.
‣  Self-Evaluation – Give comments and a recommendation for your battlefield.
‣  Save – Save the changes to your battlefield.
‣  Test Play – Test play the battlefield you have edited.

Though these options may seem bare compared to other games with this feature, I have a feeling that KOEI and Omega Force are slowly going to build on this feature for the future, this is something that they just want to test out for the time being to see if it works or not.

All in all, i’m pretty optimistic for this game’s release, and I’ll make sure to pick up a copy of the game as soon as it comes out. Who knows, I may even do a review for you guys on if the game is worth your money or not, but we’ll see.

~ Carter Kee

The Artist – Carter Kee

Hello all you fellow gamers. My name is Carter Kee, and I am the younger brother to the creator of this site, William Kee.

As you will find out in the near future, we may be brothers and we may both like video games, but we’re both completely different in every other aspect. Let me just get the basics out of the way; the biggest difference between me and my brother is our future occupations and job fields. Writing is not my true forte, but Art is. I’ve been drawing ever since I was very little, and since then, i’ve created my own DeviantArt account and have amassed over 300 pieces on that site.

Some of my early drawings were based around the famous Nintendo puffball, Kirby. Yet me trying to be different, I made a bunch of them into Ninja Kirbies, trying to make them into what I thought was pretty fuckin’ cool at the time. They were the start of some of my first little characters that I would be uploading and revamping later on DeviantArt.

The original Ninja Kirbies, which have now been morphed into a new race called: Triarks

But the “Ninja Kirbies” were what originally started out my self-taught drawing experience. For the past few years, I have since designed a number of different characters, and have started writing a story to tie them all together. With the help of the Visual and Digital Arts program that I am currently enrolled in at Humber College, I have been slowly building up my skills within my artwork over time. Most, if not all, of my artwork can be found on my account [ xlShinnAsakuralx ] on DeviantArt. On a side note, I also designed the 2o11 logo for my brother’s YouTube channel: Will173 Productions.

Top = Villains / Bottom = Heroes

One of the my main pieces for my story "The Asakura Chronicles"

Despite my background in Art, I do enjoy playing and talking about video games all the time. The system that I remember growing up with and beginning my gaming experiences the most was the N64, with so many tremendous and nostalgic titles such as Super Smash Bros, Pokemon Stadium, Kirby and the Crystal Shards, Diddy Kong Racing, etc. When it comes to games I play nowadays, I prefer to stray away from the status quo kind of games like Call of Duty and Skyrim. My favorite game series at the moment are Soul Calibur, Dynasty Warriors and Fire Emblem. Even though my favorite style of gaming can be varied because I like a lot of different kinds of games, I prefer Fighting Games, Hack N’ Slashers and Strategy RPGs the most.

My gateway in the GTA Gamers was all thanks to my brother William. Since he began the site, he wanted his first and main contributors to be his own brother and his two best friends. What a nice guy *wink* ;) . On this site, I hope to contribute a variety of things, such as reviews to some of my favorite games and game-related art pieces that I hope everyone will enjoy. I will also be a part of the “Stardust Drive Podcast” video posts along with William Kee, Anthony Cusimano and Chris Kuzmin. It will be a riot, I assure you all.

With that being said, I enjoy working with everyone here in the near and coming future. :)