“No Later than E3″ for Modern Warfare 4 reveal

Fans may expect a reveal as early as May, before E3.

Fans may expect a Call of Duty reveal as early as May, before E3.

CoD fans rejoice. You may be receiving another installment in the franchise sometime this year.

In a Youtube video, Activision community manager Dan Amrich answered questions about the next Call of Duty game, with speculations around the idea that it will be Modern Warfare 4.

Amrich added that fans will get more information on the game “no later than E3.”

“If you’re looking for information on the future, it’s coming soon. It’s just not here yet. And it should be here no later than E3.”

Amrich went on to add that historically, Activision has been known to reveal most of its detail in May if it revolves around a new Call of Duty installment. So I think fans can wait a few more weeks to see what Activision has up their sleeve.

With files from NowGamer and Youtube

Nintendo Direct: Animal Crossing New Leaf 3DS Bundle revealed

For $219.99, you get a new 3DS XL with a digital copy of Animal Crossing: New Leaf

For $219.99, you get a new 3DS XL with a digital copy of Animal Crossing: New Leaf

It’s been speculated that the makers of Animal Crossing would unveil some sort of themed hardware alongside the release of its upcoming 3DS title, New Leaf.

And well, here it is. The Animal Crossing: New Leaf 3DS XL bundle. And it’s pretty pricey.

Coming out to $219.99, you get a copy of pre-installed copy of Animal Crossing: New Leaf as well as an Animal Crossing themed Nintendo 3DS XL.

The 3DS bundle will be released alongside the physical game on June 14th.

With files from GameZone

Unreleased SEGA console; photos revealed

The bottom of the console, with the words “Pluto – 2″

An alleged former SEGA employee under the username “Super Magnetic” posted photos of an unreleased SEGA console known as the “SEGA Pluto”.

In a post on the Assembler Games Forum, the user states that the Pluto is a Sega Saturn console with a Netlink modem built into the system, weighing 2.8 kg with two controller ports, a flip-top drive bay and cart slot.

However, the machine still carries the original Sega Saturn logo on top, as seen in the photo below.

The Pluto console still has the Sega Saturn logo on the top of the disk tray

The Pluto console still has the Sega Saturn logo on the top of the disk tray

The really amazing thing is that there are only two known prototypes of the hardware in existence, according to this anonymous former employee. The device the forum member is currently holding is in working order and can play NTSC US Sega Saturn games. The Netlink modem was compatible with a number of Sega Saturn titles like Saturn Bomberman and Virtual-On.

The former employee included a number of angled shots of the console as proof of its existence, and went into a little history on his departure from SEGA years ago.

“Employee turnover is a sad theme, and the Sonic Reaper (as we call him) strikes all too frequently. As such, the past gets forgotten quickly — treasures from the previous generation are quickly cast aside, as a new regime tries to make a name for themselves (or justify their existence). As such, some of said treasures get left on laid-off-peoples’ desks. And in a beautiful twist of fate, this beauty ended up finding its way to my desk, and then in a box with the rest of my stuff when I left Sega.”

So leave a comment. Do you think this is a legit console, or perhaps another stranger looking for his fifteen minutes of online fame?

With files from GameSpot and Assembler Games Forum

Review: Bioshock Infinite

bioshock-infinite

Review by Brendan Luck

It’s been six years. Six years since Irrational Games first released their critically-acclaimed game, Bioshock.

Bioshock was a fantastic game due to its immersive environment, with the city of Rapture being the most original environment concept I have ever seen in a video game, as well as its slick first person-shooter gameplay, and plot.

Bioshock for me personally is the most original game to come out in recent memory. The plot took you into this expansive world, immersed you with its colourful cast of characters, from the blank slate of Jack to the enigmatic but diabolical Andrew Ryan, and gave you a twist that engaged me, as a gamer like no other.

How would Irrational ever deliver a game of Bioshock’s caliber? 2K Marin released Bioshock 2, and although it was a fantastic game, it didn’t personally excite me like Bioshock did. Marin polished up some gameplay aspects, let you play as a Big Daddy, and gave you a plot that was fine, but not as good as the original Bioshock.

Bioshock Infinite is heavily influenced by early American exceptionalism.

Bioshock Infinite is heavily influenced by early American exceptionalism.

Then Bioshock Infinite was announced.

Initially, it felt kind of odd. A Bioshock game without Rapture? How will this work? To me, it was as if they tried to make a Jurassic Park movie without dinosaurs. The whole appeal of Bioshock was the city of Rapture. Rapture was the glue that kept the characters and the plot together. Without it, is the game even Bioshock?
After seeing more reveals and gameplay footages, I warmed up to the idea of the new city; Columbia. Bioshock Infinte was looking up to be a pretty solid game.

Bioshock Infinite puts you in the shoes of Booker DeWitt, a former Pinkerton Agent given the task by unknown forces to bring back a young woman named Elizabeth locked in a tower in the city of Columbia.
And this is where we get in to the new setting, the replacement for Rapture; Columbia. Columbia is a city in the sky, created on values of American exceptionalism, jingoism, and extreme xenophobia, and filled with citizens that invoke those beliefs. The city is a perfect setting for this game; it’s full of life, colour, and unique design.

The leader of Columbia is a man named Zachary Comstock, a religious fanatic and self-proclaimed prophet. Comstock has the mysterious ability to predict future events, and has flocks of devoted followers worshipping him as a deity.

Early in the game, you discover that Elizabeth has the ability to open “tears” or rifts to different realities. Elizabeth can use these powers to aid you in combat, bringing in different objects from other realities.
The gameplay of Bioshock Infinite is really refined, and is a huge improvement on the original Bioshock. The new plasmids, called “vigors”, are very accessible and easy to use. The large variety of vigors, 8 in total, ensure that you’ll always be toying around with different abilities to see what you like or not. The weapons in the game also provide a lot of variety, including your base weapons (the pistol, the shotgun, the machine gun, etc.) but also including some interesting weapons like the Vox Heater, a blunderbuss and the Crankgun, a gatling gun. Couple this with the fact that you can quickly alternate between two guns and two vigors, and you’ve got a smooth combat system that works well.

What was once plasmids in Bioshock 1 has been renamed "vigors", with eight in total to unlock and use to your heart's content.

What was once plasmids in Bioshock 1 has been renamed “vigors”, with eight in total to unlock and use to your heart’s content.

Another welcome addition to the gameplay is the use of the Sky-Hook and Skylines. During combat, Booker can use his Sky-Hook to cling on to Skylines, moving around the area of combat quickly. I found this addition extremely useful, using to avoid death more times than I can count.

As far as the enemies go, while there isn’t an enemy quite as iconic as the Big Daddy, Infinite offers a colourful selection of adversaries to fight, from the gigantic and lumbering Handyman to the teleporting Zealots of the Lady.

As far as the setting goes, Columbia is a welcome addition to the Bioshock series. Heavily contrasting the dark colour palette of Rapture used in the first two games, Columbia is bright, vivid and colourful. Because the city is also based off of the American exceptionalism time period, it opened the door for the developers to explore a whole different art direction, allowing them to step away from the Art Deco style that Rapture evoked. While Columbia is very different, it works. The setting is absolutely breathtaking at times, with the art style Irrational went with really shining in this game.

Seriously breathtaking settings...

Seriously breathtaking settings…

The plot in my opinion is the best aspect of this game. Going with the theme of previous Bioshock games, Bioshock Infinite is definitely a plot-driven game. The characters are likeable and feel natural. Even Elizabeth, the main female protagonist wasn’t the least bit annoying or overbearing. Comstock, the antagonist, is also an extremely interesting character, portraying the dark side of religious extremism and jingoistic values. The plot remains intricate and exciting throughout the game, only managing to lag a bit in the middle. The game is a wild ride most of the way through, leaving off with a thrilling and shocking ending that will leave gamers talking for years to come. I won’t spoil anything, but it’s a twist that I would never have guessed.

Overall, Bioshock Infinite is perhaps the lead contender for Game of the Year of 2013. Its gameplay is smooth, slick, and most importantly, fun. Its setting is rich and artistic, showing of the capabilities of the current gen consoles. The plot is one of the best I have ever experienced in a video game. The characters are all full of life, all interesting. Bioshock Infinite is an instant classic.

Final Score: 9.5 out of 10

 

David Hayter is not in Metal Gear Solid V: Hideo Kojima explains

Looks like we'll be seeing a new voice behind the iconic character

Looks like we’ll be seeing a new voice behind the iconic character

It’s been an exciting week for Metal Gear fans, with the announcement that The Phantom Pain and Ground Zeroes are a combined game under the title, Metal Gear Solid V: The Phantom Pain.

However, with all this excitement, there also comes displeasure in the fact that long-time Snake voice actor David Hayter will not be returning to the franchise.

Hideo Kojima, the game’s director and creator, spoke with Geoff Keighley of GameTrailers.com about the new direction the series is taking for Snake.

“I can say, yes, it will be a new person. I can’t say who it is yet. What we’re trying to accomplish here is recreate the Metal Gear series. It’s a new type of Metal Gear game, and we want to have this reflected in the voice actor as well.”

So sadly, fans of the series will not be seeing David Hayter returning to the game. This seems to bear much similarity to when Ubisoft dropped Michael Ironside as their voice for iconic hero, Sam Fisher, in their Splinter Cell franchise.

Kojima adds that this new voice actor will carry on the voice of Snake moving forward. Rumors are surrounding that 24′s Kiefer Sutherland, who is voicing supporting character Ishmael, but may also take the reigns as Big Boss.

We’ll keep you posted on any updates.

With files from PSU

IGDA apologizes for inappropriate, sexist party

The IGDA is coming under some heavy fire after a sexist party Thursday night

The IGDA is coming under some heavy fire after a sexist party Thursday night

It was a topic that sparked much anger, backlash, and even a few resignations. What was meant to be a party to celebrate the game developers turned into a debate over how the sexes are portrayed in the workplace.

The International Game Developer’s Association has recently apologized for circumstances surrounding a party held this week at the Game Developer’s Conference.

What were those ‘circumstances’? The party featured a few scandily-clad female dancers, which seemed to send a message that made women developers feel objectified or feel demeaned. IGDA Executive Director Kate Edwards said in a statement that the group will be more cautious in the future with its events.

“One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts. We intend to be so in the future.”

The party was co-hosted by game developer YetiZen. In the wake of the party, two IGDA board members immediately gave their resignations. Brenda Romero, game designer, Chicago IDGA leader and leader of Women in Games Boston, as well as Darius Kazemi.

“We regret the reactions they’ve given us. We do hope they continue to work with the IGDA; we’d hate to lose their participation, but they react how they want to react,” Edwards told Polygon in a Q&A following the meeting. “It’s their decision but we hope they continue to work with us in the future.”

We hope that at least for the future of game developers and those working in the games industry, that people’s views will not be so construed by the idea that women are growing in our fields. This should not be a cause at which to demean or to “put them in their place”, but we should embrace the idea of their insight because they could provide something most men can’t.

This gamer would definitely like to see things done a little differently moving forward, seeing as how we’re living in a man’s world, according to this recent hiccup of a party. Women need not be objectified; and that goes double for objectification in videogames.

With files from GameSpot and Polygon

Crytek USA looking to buy Darksiders IP

darksiderswar

David Adams, the new CEO of Crytek USA, and founder of Vigil Games, is eager to purchase the rights to the Darksiders franchise.

In a tweet from Adams, he says that he’s going to place a bid on the franchise, citing seven years of heart and soul put into the franchise, and that the IP belongs at home with its developers.

Darksiders and Vigil Games could not find a bidder during THQ’s selling off of its assets in January, and the future of the series has been left in a state of limbo. However, a purchase from the game’s developer could guarantee the game stays true to its core foundations.

Darksiders II was met with critical positive reception upon its release. GTA Gamers will keep you posted if any confirmation on the series’ new home is made.

With files from GameSpot and Twitter

Ubisoft Montreal discusses possibility of an annual Assassin’s Creed game

assassins-creed-4-announced

It seems Assassin’s Creed may end up going the way of Call of Duty in terms of demand from the consumers.

In an interview with Eurogamer, Ubisoft Montreal’s head honcho Yannis Mallat said that as long as the quality of content is there, gamers will continue to return to that series.

“The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day.”

But will Ubisoft be able to keep up with that demand? Mallat’s comments don’t seem phased by the idea.

“It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”

Assassin’s Creed IV: Black Flag is setting sails for the open seas come October 29th, and a follow-up is already in the works.

With files from GameSpot

Halo 4, Gears: Judgment gets free DLC

A screenshot from the new DLC map, Haven, for Gears Judgment

A screenshot from the new DLC map, Haven, for Gears Judgment

Halo 4 and Gears of War: Judgment players, get your microsoft points ready, because free downloadable content has just arrived to Xbox Live.

Halo 4 players can now acquire “Forge Island”, a new forge-based map that was revealed at last week’s PAX East, which allows for large-scan modifications, three customizable areas and islands called “Great Anvils”.

Over to Gears: Judgment, where players can pick up the Execution multiplayer mode, with a new map called “Haven”. However, pick it up soon because it’s only available for a limited amount of time.

As well, with a new mode and map for Judgment, special playlists will be available for Haven and Execution which offers up a 200 percent experience boost, unless you’ve purchased the $20 Gears of War Judgment VIP Seasons Pass, in that case you’ll get a 300 percent experience boost in your own VIP Playlist.

With files from GameSpot

Review: Tom Clancy’s Splinter Cell: Pandora Tomorrow (PlayStation 2)

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Review by William Kee

Sam Fisher is back with a whole whack of new missions and a brand new story to boot.

Splinter Cell: Pandora Tomorrow is an Ubisoft developed and published game, and the second title in the franchise. The game starts off in the Spring of 2006, where the Darah Dan Doa, an islamist militant group led by Sudahi Sandono in East Timor, is receiving support from the United States in the form of training in their fight against Indonesian guerrilla militias. Sadano is CIA trained and considered a charismatic leader. The game starts off when you have to rescue your friend and ally Douglas Shetland. There is also a larger story in that an unknown drug known as ND133 makes a huge impact on the game’s story, and later becomes the focal point for the final chapter. The ND133 is a compact version of the smallpox virus, which of course if released, could spell deadly consequences.

You are once again put in the shoes of Sam Fisher (voiced by Michael Ironside) and assisted throughout the various missions in the game by Irving Lambert, Anna Grimsdottir, and a new character, Brunton.

2

Jungle missions? Hell yes

The game was developed by Ubisoft Shanghai, while the first game was originally developed by Ubisoft’s Montreal team. However, Ubisoft does a great job of staying true to the game’s dark atmosphere and pacing in its story mode.

There are a lot of new changes that made progressing with stealth a lot easier this time around. For instance,  you can now perform a whistle with “LB”, which distracts the character and can help you get them away from any action. Health kits are now mounted on walls instead of spread around the levels as individual kits.

Your arsenal of gadgets and weapons stays pretty much the same, I didn’t notice any changes in that aspect. However, there were still some gadgets I found myself never getting around to using, including the Sticky Camera and the Ring Airfold Round, but that’s just me. Of course, my ever favorite Diversion Camera came back, and it helped me out of quite a few jams.

I really liked a lot of the missions this time around. I felt there was a lot more diverse locales that we were given the chance to explore, much like the first game, but this time, we got to head outdoors into the jungle for the first time, and act as stealthy as the cover art depicts.

The final level, however, was a bit irritating, and at times, it was never explained clear enough what to do in the mission and I found myself getting stuck multiple times and looking at playthroughs online. If you are as dull as a lightbulb like I am when it comes to stealth games, you’ll be pulling your hair.

Use stealth, remember? From the first game. I'll let you finish now.

Use stealth, remember? From the first game. I’ll let you finish now.

Regardless, I don’t think that detracts from the overall experience. However, as much as I enjoyed Pandora Tomorrow, I still have to lay all my chips down on the first Splinter Cell. I think to date, it’s done stealth action perfectly, and it was far more challenging than this game was. I admit, I was still faced with challenge in Pandora Tomorrow, but nothing to the level the first game put me through.

To add to my thought, with some of the changes put in place, some aspects of the game do become much easier. Those include the mounted wall health kits and the whistling. And in some cases, you will find yourself running into twice as much ammunition as you can carry. In every mission, I found ammo I didn’t even need, and even if I were to run out of my pistol, that wouldn’t matter as long as I could whistle for distraction, lure an enemy into darkness, and knock him out - rinse and repeat.

But first-time players, I’d definitely suggest starting with the original Splinter Cell before this one. Pandora Tomorrow is still worth the buy though, don’t get me wrong. Newcomers will find it a challenge because it’s not your typical run-and-gun scenario, there’s thinking involved. Are you sure you can handle that?

Final Score: 8 out of 10