The implementation of females in hockey videogames; why it’s a step in the right direction

14-year old Lexi Peters of Buffalo made a request to EA to implement female players, and she got much more. EA included an avatar of Lexi, so she can finally feel like she's playing in the NHL

14-year old Lexi Peters of Buffalo made a request to EA to implement female players, and she got much more. EA included an avatar of Lexi, so she can finally feel like she’s playing in the NHL

Let’s face it. Professional sports appear to be heavily full of testosterone a lot of the time. However, when EA dropped NHL 12 two years ago in the NHL gaming franchise, we finally saw the implementation of female players onto the ice alongside a sea of men.

There’s no doubt in my mind that the recent installment, NHL 13, is one of the largest hockey video games on the planet right now, but to widen its audience even further to include the demographic of women (yet again) is definitely a step in the right direction for sports games.

So where did this all begin? It all started with a simple e-mail.

14-year old Lexi Peters of Buffalo was frustrated with the lack of female representation in the NHL franchise. Thanks to the advice of her father, she started writing angry, demanding letters to the COO of EA Sports Peter Moore, whom eventually passed the letters on to the franchise’s executive producer David Littman.

Littman was so inspired by her request and took the letters to the production team, with this request.

“We gotta get this girl in the game, and there are probably other girls like her that want to create their own female players,” said Littman. ”Lexi may or may not ever play in the NHL. But here she gets to play in the NHL, in the virtual world. And that’s really important to us,”

From her request, two female faces were added to the create-a-player feature, one of them being Lexi’s.

Hayley Wickenheiser is one of two professional female hockey players to be included in NHL 13.

Hayley Wickenheiser is one of two professional female hockey players to be included in NHL 13.

And the NHL game franchise expanded even more come NHL 13, with the inclusion of two female hockey stars: Hayley Wickenheiser and Angela Ruggiero.

Wickenheiser was thrilled at the inclusion of females in hockey video games.

“The EA SPORTS NHL franchise took a big step last year by including female characters to create a more inclusive experience for female hockey fans,” said Hayley Wickenheiser. “I’m excited to be a part of NHL 13 and hope that the addition of women’s hockey legends will encourage greater participation in hockey from young women everywhere.”

I recently picked up NHL 13, and my brother and I both made fully custom teams with our own unique players, both female and male. Now for the first time since our years of NHL 99, we finally get to feel that we are actually playing with both male and female players, and not having to pretend one gender is non-existent.

NHL 13 currently has two playable professional female hockey players as well as 3 players skins (two white and one black), but chances are possibilities going forward will continue to expand and become more inclusive.

Here’s hoping for an all-female hockey team coming our way?: Perhaps Team Canada to start.

With files from Globe and Mail and EA

The Evil Within looks pretty f**kin scary

Got barbed wire on the brain?

Got barbed wire on the brain?

Bethesda has been teasing a new game for a while now, but I don’t think anyone was expected it to be the announced “Project ZWEI” game, now known as The Evil Within.

A new trailer was revealed that showcased terrifyingly disturbing sequences that looked like something out of a true survival horror game, perhaps even along the lines of the new Evil Dead movie.

The Evil Within is former Resident Evil director and producer Shinji Mikami’s first game with new studio Tango Gameworks. 

“We’re incredibly proud to announce The Evil Within,” said Mikami. “My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action.” So with a mind like Mikami’s leading the charge, could we potentially be seeing the first true survival horror experience that could spark a return to what made survival horror…well…scary. (Minus the big guns and Chris Redfield punching a boulder)

What this trailer showcased was true psychological horror, and true survival horror. Creepy imagery, disturbing creatures devoid of natural movement. It provided me with loads of curiosity and a lot of seemingly unanswered questions, but also provided a lot of hope for a game genre that seems to have lost its way.

There was a whole lot of barbed wire, and the trailer showcased imagery almost reminiscent of the two largest horror franchises: Silent Hill and Resident Evil. I saw a character wielding a giant weapon, similar to Pyramid Head, and the blood-drenched woman climbing up the window and emerging from the puddle of blood looked eerily similar to Resident Evil’s Licker enemies, but unique.

Only time will tell. All I can say, is check out the trailer. It is truely scary, and I hope it stays true to what the trailer offers and delivers a psychological, gorey experience that is sure to shake up 2014.

The Evil Within is set to be released in 2014 on next-gen consoles (except Wii U), as well as PlayStation 3, PC and Xbox 360.

With files from GameZone and Siliconera

 

IGDA apologizes for inappropriate, sexist party

The IGDA is coming under some heavy fire after a sexist party Thursday night

The IGDA is coming under some heavy fire after a sexist party Thursday night

It was a topic that sparked much anger, backlash, and even a few resignations. What was meant to be a party to celebrate the game developers turned into a debate over how the sexes are portrayed in the workplace.

The International Game Developer’s Association has recently apologized for circumstances surrounding a party held this week at the Game Developer’s Conference.

What were those ‘circumstances’? The party featured a few scandily-clad female dancers, which seemed to send a message that made women developers feel objectified or feel demeaned. IGDA Executive Director Kate Edwards said in a statement that the group will be more cautious in the future with its events.

“One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts. We intend to be so in the future.”

The party was co-hosted by game developer YetiZen. In the wake of the party, two IGDA board members immediately gave their resignations. Brenda Romero, game designer, Chicago IDGA leader and leader of Women in Games Boston, as well as Darius Kazemi.

“We regret the reactions they’ve given us. We do hope they continue to work with the IGDA; we’d hate to lose their participation, but they react how they want to react,” Edwards told Polygon in a Q&A following the meeting. “It’s their decision but we hope they continue to work with us in the future.”

We hope that at least for the future of game developers and those working in the games industry, that people’s views will not be so construed by the idea that women are growing in our fields. This should not be a cause at which to demean or to “put them in their place”, but we should embrace the idea of their insight because they could provide something most men can’t.

This gamer would definitely like to see things done a little differently moving forward, seeing as how we’re living in a man’s world, according to this recent hiccup of a party. Women need not be objectified; and that goes double for objectification in videogames.

With files from GameSpot and Polygon

Looking back: Jay-Z signs on as executive producer of NBA 2K franchise

Looking back as worldwide international rap sensation Jay-Z takes on the world of video game basketball.

Looking back as worldwide international rap sensation Jay-Z takes on the world of video game basketball.

Article by Silvio Mazzulla

Entertainment has become an industry that has grown over the past 20 years. The major growth of the industry has made actors and musicians collaborate into each other’s worlds, which has created a world of talents that can “feed” off each other. Sports has now come into the factor for musicians collaborating but not in the way of them becoming professional athletes. In fact, I am talking about Mr. Jay-Zm, who has built his way up from the bottom. He started off as a low key rapper and now has built an “empire” for his life.

In 2011, Jay-Z signed an agreement to work with 2K Sports to help innovate the 2K basketball game. Jay-Z not only helped produce the video game but as well as produced the soundtrack for the video game.

I have been playing sport video games since I was able to use a controller, but I never purchased any kind of “2K” games because I found they weren’t appealing nor graphically good. The only other sport games I purchased were “EA” sports games because their graphics were well designed. I am a big fan of good music from any genre but Jay-Z is a musician I been following for quite some time now and it was quite exciting to see that Jay-Z signed up with 2K sports.

Since Jay-Z signed up with 2K sports, the video games of 2K12 and 2K13 have become a “hot” game to purchase, thanks to Jay-Z’s investment in the franchise. I can honestly say that I switched over to 2K games but I only buy the 2K basketball because the graphics have improved as well as the soundtrack. I enjoy playing video games and listening to music that will get me “pumped “ to win whether in sports games or action games.

The collaboration of the entertainment has so far proven it’s a successful pairing but now adding video games in the formula has started and to me I believe it is only the beginning. Entertainment will become all tied in together and it will help the industry grow. Jay-Z has helped 2K compete against EA sports and it is an enjoyable game and the music soundtrack is “unreal”.

At the end of the day, we pay for good entertainment and the collaboration of these two mediums signifies the start of something amazing.

Degrassi: Bitter Sweet Symphony is quite bittersweet

As many of you might have already known, or some of you found out in the last Stardust Drive Podcast, I’m a regular watcher of the MuchMusic show, Degrassi.

Bitter Sweet Symphony Part Two saw the departure of regular character Campbell Saunders (played by Dylan Everett), who commits suicide

Bitter Sweet Symphony: Part Two saw the departure of regular character Campbell Saunders (played by Dylan Everett), who commits suicide

Now I’ve been tuning in to the show since 2010, around the time they started their 10th season, and transitioned from being “The Next Generation” into simply “Degrassi”, with their focus shifted towards a much younger, teen audience, as well as myself and Adam (sorry Adam, just had to bring you into this).

Originally airing on CTV, Degrassi: The Next Generation’s Seasons 1 to 9 were definitely classics among long-time fans that stayed and watched a core cast of characters grow, while introducing a new batch of characters every season to liven up the mix. What made a lot of these episodes great is that they took a lot of chances, and introduced a little shock value and drama in to the show.

Two of its most talked about episodes, Season 4′s Time Stands Still, which involved Aubrey Graham’s (a.k.a. Drake) character being shot and paralyzed from the waist down. As well in Season 6′s Rock This Town, when Ryan Cooley’s character J.T. Yorke, a class clown character who had been with the series since Day 1, was written off to get killed in a back-alley stabbing by a gang member from a rival school. These episodes are not only great to watch, but they provide shock value and tension to a series that seems to have lightened its dramatic tone in recent years.

Until last night…

Eli's character (played by Munro Chambers) discovers the body of Campbell Saunders in the school's greenhouse.

Eli’s character (played by Munro Chambers) discovers the body of Campbell Saunders in the school’s greenhouse.

In the two-part episode Bitter Sweet Symphony, the Degrassi students return to a new semester and a Spirit Week rally, where we find character Campbell Saunders, a new character introduced at the start of Season 12 (portrayed by Dylan Everett) returns from his hometown of Kapuskasing to reunite with his girlfriend, Maya (portrayed by Olivia Scriven). Throughout the season, we’ve seen much of Cam’s character development and how he has a lot of problems that he’s finding hard to deal with. He’s been receiving a lot of pressure from his fellow hockey teammates on and off the ice, as a potential first-round pick for the NHL and he’s only a sophomore, he’s got relationship drama (like all of us do at times), as well he is portrayed as being quite socially awkward and is bullied on occasion.

This episode was meant to be Cam’s breaking point, as another character Zig (portrayed by Ricardo Hoyos), who also has a crush on Maya, urges Cam to get out of Maya’s life for good, and calls him a psycho.

And that’s exactly what he does…

Because in last night’s part two episode of Bitter Sweet Symphony, we discover that the growing fan favorite character Campbell Saunders, commits suicide at the school, and his body is discovered by another fan favorite Eli Goldsworthy (portrayed by Munro Chambers), who was introduced in Season 10 and has already seen his fair share of drama throughout his being on the program.

Mike Dallas (portrayed by Demetrius Joyette) displays anger and guilt towards the death of his fellow teammate.

Mike Dallas (portrayed by Demetrius Joyette) displays anger and guilt towards the death of his fellow teammate.

Part two is an immensely powerful episode, because not only does it target the very touchy subject of suicide, a topic that has not been covered in Degrassi since Degrassi High back in the 1990s, but we get to really see a lot of character development in the characters left to grieve for Cam’s death. Plus the writers and producers behind the episode worked really hard in order to get this episode right.

According to behind-the-scenes footage, Campbell Saunders’ character was written from the get-go to go down this path, but of course, this was not revealed until after last night’s dramatic episode.

I have to give much praise and respect to Epitome Pictures and the show Degrassi because I feel they’ve done justice for the first time since their “Next Generation” years. I feel that for too long, the show had been playing it safe with a lot of their characters and their storylines, even appeasing the fans a little and giving them what they wanted to see.

Instead of giving the fans what they want to see, you should be giving them something they need to see. Degrassi has enough of a fan base that you are able to deliver a message of this caliber and have people stop and listen. And sometimes, not every episode can end with a happy ending, and that’s something that Degrassi has been able to showcase with Bitter Sweet Symphony. They could have easily dodged the bullet and made Cam’s character instead have attempted suicide and failed. Sure, you could’ve still given a message out afterwards like they did, through their “MuchTalks: Degrassi” special, but you’d miss the point entirely.

What this episode was trying to show was the different sides of how people deal with death in their life, and all of the reactions to Cam’s death were natural and realistics portrayals: Numbness (Maya), Sadness (Alli, Tristan), Comedy (Mo), Sympathy (Marisol, Fiona), Wondering (Jake), Helpfulness (Tori, Katie), Guilt (Zig, Dallas), Curiosity (Dave, Connor), Anger (Becky), and Denial (Eli).

Personally, I loved the character of Campbell Saunders. I found him to be very relatable with much potential to be the next Eli of the series.

The school joins together in a candlelight vigil for their departed classmate.

The school joins together in a candlelight vigil for their departed classmate.

So of course like many climactic episodes of the past, including Time Stands Still and Rock This Town like I mentioned earlier, Bitter Sweet Symphony has already had a ripple effect that will last for the rest of this season, maybe even longer, as the weight of Cam’s death will shake the foundations of Degrassi and its characters in ways we haven’t seen in a while. I’m looking forward to seeing how the rest of the season will play out.

But this episode does deliver an important message that we should all take away, and this comes about two weeks after a national initiative. Bell Let’s Talk Day took place two weeks ago this coming Tuesday, and was an initiative that sought to raise money for mental health initiatives and depression. On February 12th, Canadians were asked to text or tweet with the hashtag #BellLetsTalk, and for every text or tweet, Bell would donate 5 cents to mental health initiatives. This episode is a prime example that if you or someone you know is struggling with depression or something to the extreme, that it’s important to reach out and get help. The MuchTalks: Degrassi special after the episode was a 30-minute special dedicated to discussing the impact of the episode, and to discuss the idea of opening up and sharing stories of depression and the impact that it has had on our lives.

We may all know or have known of someone who has battled depression, but sometimes these symptoms are not as obvious to spot, and its not until its too late that we grow to realize that we could’ve done so much more. That’s the example Bitter Sweet Symphony was trying to give.

Kids Help Phone is always available to answer and listen to your stories. You can reach out and give them a call anytime at 1-800-668-6868, or reach them online at kidshelpphone.ca.

Rock Band ends its weekly DLC

COURTESY - Harmonix

COURTESY – Harmonix

This is big…this is really big. It may not be big to you regular gamers out there, but for you music lovers, like myself, who’ve committed to checking weekly DLC, you may be sadly disappointed.

After 5 years, Harmonix has decided to stop shipping weekly DLC to one of its biggest series, Rock Band.

Mark April 2nd on your calendars, because the music will end there.

John Drake, Harmonix’s Director of Communications and Brand Management, had this to say about the end of DLC.

Aaron Trites, Manager of Community Development at Harmonix, said the company is shifting gears and focusing on new titles in development, and at this point we can only presume that there will be a next-gen or Kinect-based project in the works.

Regardless, Drake’s tweets bring up an excellent point – there are more than 2,000 songs in the catalog that are up for grabs, so no matter what, Harmonix will continue to make their money off of the DLC that already exists on the online library. No doubt, there are probably a few songs that have been out for a few months or years that we may have missed out on that we could return to and finally claim.

No doubt, we will likely cover this on a much larger note in our next Stardust Drive Podcast. So stay tuned for future updates.

With files from IGN.com

Review: Zineth (Mac and PC download)

Sometimes, we just need a game that we can download in a couple of minutes and enjoy.  Well, I came across a game that was released not too long ago, and I am hooked!

Zineth logo w/ background color

It’s called Zineth, and it’s free to download for both Mac and PC here: http://arcanekids.com/
 This is a student made game created over a course of a few months to celebrate speed, movement, and twitter.  Now, there isn’t a lot of facts on this game so far, so I’ll just give a basic rundown, and my opinion on it.

Surprisingly, for a game made by a bunch of students in a few months, it’s really good, and I mean really good.  I instantly got hooked and started drawing fanart of it (in which I’ll post when I get to finishing it).

The game play is really smooth and fun.  Exhilarating even.  I guess you could say that this is a parkour-like game.  You have the choice of doing the tutorial, in which it will tell you how to play, and when you’re finished, it’ll send you to the real game.  You play as this little dude adorned in a cowboy hat, some goggles and some cowboy clothes.  Let’s not forget his robot thing that pretty much lets him do all of this jumping and running stuff.  The world is this vast desert land, and it simply put me in awe.  In the distance, you can see two structures, a city and a canyon like place with buildings.  It’s really hard to describe the setting, so you have to check it out yourself…or just the video I’m going to post at the bottom of this, haha.

There is a plot to this story though, as vague as it may seem.  Well, maybe not vague, but kind of just…thrown out there.  You are given some missions to complete from your “Zine” boss.  I guess you could consider the zine boss as some sort of magazine brand owner or something.  Your first mission is going around and collecting pieces of paper, and then delivering them to people called ‘trainers’ around the desert area.  Then he sends you a message saying something similar to: “Hey, go to the moon.  No time to explain, just go.”  So now you have to get to the moon.  Well how are you suppose to do that?  That’s up to you to find out.

Other than the missions, the game is pretty much a free, open world.  However, don’t go over the invisible boundary line of the world, or the golden hawk will get you.  No really, this golden hawk just appears over your head and picks you up if you stay out in the off-limits zone, and then brings you to his nest.  However, this hawk is really important to the game later on, so going out-of-bounds is actually vital.

This game also has some pretty cool features and games.  You have a phone in the game, which has your options, Zine collection, messages, this mini-game that you play with the “trainers”, and twitter.
Yes,  twitter.
If you have a twitter account, you can connect your account to Zineth, so you can check your twitter right from the game.  I did it, so I can see what Andrew Hussie, the creator of Homestuck, is up to.
Oh, and this game is compatible with an Xbox USB controller.  It’s actually preferred  but that doesn’t mean that you can’t use the keyboard as an alternative.  Just an FYI.

The world is designed so you can do some pretty neat tricks, and some tricks that you thought you could never do in the first place.

Background image on Arcane Kids’ site.

With speeds that can reach up to 400 MPH just by running through the desert land, and jumps that make you feel like you’re flying, it’ll give you a thrill.  The soundtrack is truly amazing in my opinion.  It sounds really relaxed, but at the same time electronic.  It’s a wonderful piece of art.

However, every game has its flaws.  That’s unfortunate, since this game is pretty much perfect in my opinion, but I have some ideas that the Arcane Kids should add.  This game, I think, is capable of updating, so hopefully new content will be added.  I would like to see some multiplayer setting, so that I can play with friends.  The game feels barren and lonely without it.  I might be wrong though, since I saw some pictures of multiplayer gameplay on Tumblr once.  However, I don’t see any multiplayer button.
Maybe some new areas can be added for more exploration.  Well, whatever the Arcane Kids do, I bet I’ll be okay with it.

So, let’s patch this up.  I give this game a 9.5/10.  9.5 because it’s perfect, but things can be added to improve the game considerably.
I was surprised that this game was made in celebration of speed, movement, and twitter.  Kind of an odd selection.  I always thought that the message of the game was that “to find freedom, you have to work for it” or something like that in a philosophical sense.

So just…try this game out.  It’s awesome and free.  You can’t go wrong with that.  You won’t regret it (hopefully).

Is PETA actually Team Plasma?

Now, we’ve all heard the jokes about PETA being Team Plasma from Pokemon Black and White, but on October 8th, 2012, PETA launched a flash game called Pokemon Black and Blue.  I first discovered this game when I was looking around Tumblr.  Some screenshots of bloody trainers, abused Pokemon, and even anti-animal abuse videos were saved and uploaded.  I won’t lie, but I was intrigued to try this game out.  I went to the PETA website and there it was; the link to play Pokemon Black and Blue.  Something interesting to note…on the side of the game, a picture of Pikachu can be seen with the sign “We support Team Plasma!” or something similar.

Wow that’s not disturbing at all

This is the starting page.  It disturbed me quite a lot.  From this, I bet everyone thought that PETA had the wrong impression on Pokemon, by far.  Oshawott is skinned, Snivy has needle in his head and a tag in his tail, Tepig is probably the normal one out of the group, and Pikachu has a chain collar on.

The game starts out with some text explaining how the Pokemon decided to rebel against their trainers in an attempt to spread the word of Pokemon abuse and what not.  As expected, Pikachu is your starting pokemon.  Your opponent is none other than Cheren, who appears to be drunk.  Drunk!  You also have your normal moves like Thunderbolt and Quick Attack, but then you have moves like Petition and Protest.  Pretty weird.

Anyways, you defeat Cheren, and he talks about how Pokemon should be used for violence and no one cares about them, or something similar.  Pikachu spews some words about Pokemon equality, and then Tepig joins your team.  I named my Tepig “Why”, because that was my reaction to the entire game.

Then you meet Nurse Joy, who is on your side.  Seeing as how she’s technically a vet, PETA probably decided to make her a “good guy”. She gives you a treasure chest, and if you open it, it brings up another window with an animal abuse commercial.  I stopped watching, since those types of videos make me tear up.

I continued on my way.

Then you meet Professor Juniper.  She looks completely berserk, I tell ya.  A knife in one hand and an injection in another.  She’s missing a shoe and adorns a murderous look on her face.  Then she mentions how Pokemon don’t deserve freedom and should be used for testing.  That does not sound like the Juniper that we know.  So, same old story.  You beat her, she sees her faults and gives you Snivy.  Then you move on to Ghetsis, who pretty much reveals a spoiler to the end of Pokemon Black and White.  Gee, thanks Ghetsis.  Anyways, Ghetsis is wearing a Pokemon skin coat along with a bloody pitchfork in his hands.  Creepy.  You beat him, he gives you Oshawott, and now it’s time to fight the final boss.  Can you guess who it is?

It’s Ash!  Wearing…a carnival suit…oh.  He mentions that he never cared for Pikachu and all he cares about is money.
Um…ahem!  Remember Pokemon, Episode 1, where you saved your Pikachu from a flock of Pidgeys?  And you didn’t even know Pikachu that well!

Anyways.  You beat the game, hooray!  Now, what did that accomplish?  Honestly, I didn’t learn anything, except that PETA needs to get their facts straight.  I mean, PETA is okay and all, and I know they are trying to save animals, but come on!  Isn’t this going a little too far?

PETA themselves said that,

“Much like animals in the real world, Pokémon are treated as unfeeling objects and used for such things as human entertainment and as subjects in experiments. The way that Pokémon are stuffed into pokéballs is similar to how circuses chain elephants inside railroad cars and let them out only to perform confusing and often painful tricks that were taught using sharp steel-tipped bullhooks and electric shock prods …if PETA existed in Unova, our motto would be: Pokémon are not ours to use or abuse. They exist for their own reasons. We believe that this is the message that should be sent to children.”

I don’t know about you PETA, but I loved my Pokemon dearly, to the point where I considered them family!  Next time, try to find a better way to display the message of animal equality.  This game was just too disturbing to accomplish that.  They seem to be missing the point that Pokemon is just a game and not some plot to corrupt the minds of children into abusing animals.  If anything, they are doing more harm than good, as rumors of a new type of bullying between children may arise because of this.  It’s time to finally get your act straight, PETA, and do some real work against animal abuse.

Can Valve count to three with the possibility of a Left 4 Dead 3?

FILE PHOTO – MEME GENERATOR

In an interview with Eurogamer, Chet Faliszek of Valve suggests that Left 4 Dead may see a third installment “some time down the road.”

“A 3?”, said Faliszek. “You know, some time down the road. Like anything, I would say that to all of our games. So that’s not a promise of when or where.”

The company is notorious for its inability to count to the number three, as seen in other popular releases like Portal, Half-Life and Team Fortress.

Faliszek says that sequels tend to do better than its predecessor, but no where states that as being the case when it comes to a trilogy.

“Sequels tend to be better than the original because they’ve got better at making the game. They better understand what they have and they just keep going on it,” said Faliszek. “So to get noticed you just have to keep working at it. You’ve got to put the time in. You’ve got to work hard at it.”

Faliszek adds that the PC version of Left 4 Dead 2 out right now will support Steam Workshop, as well as some very unique building tools.

FILE PHOTO – LEFT 4 DEAD WIKI

“On the PC we will incorporate Steam Workshop, so people will be able to create items,” he said.

“One of the unique things with Left 4 Dead over something like TF2 or Dota or Counter-Strike, there’s experience. There’s the experience of going through something that’s more than just a map. And so we want to make sure people can play wider with that, so we’re going to release some tools we have for playing with enemies and creating different experiences, and where people can do that inside of their own campaigns, where they can add them on to our current campaigns. It’s this whole toolset.”

Faliszek expressed his love for the series, in an article on videogamer.com. “”I really love working on that series,” Faliszek continued. “It’s one of my favourite series. It’s just so much fun with the characters and the world. I love zombies and I love horror.”

Will Chet’s love for Left 4 Dead be enough to manifest a new title? Doubtful. But this skeptical journalist still holds the hope that someday, Valve will be able to count to three.

With files from Eurogamer and videogamer.com

Animal Crossing and its impact on my pre-teen years

It was a game originally purchased back in 2001 as a birthday gift for my brother, I think, but somehow, I became more enthralled in the environment and the concept of this game, but only in its Gamecube version.

Animal Crossing was released on the Nintendo Gamecube in the U.S. on April 14th 2001. Originally, my brother and I had seen pictures and screenshots from the game in Nintendo Power magazine, back when I was still receiving subscriptions to that particular monthly magazine. Something about that game seemed to intrigue me deep down. Back then, there was really nothing else to compare it to other than the Sims, because Animal Crossing was a life-simulation game.

When we first got the game, Carter and I started our own town, and played by the rules, of course. Taking turns on the game, we both created our own save files, occupying two houses within a pre-determined acre of land.

The first thing that you’ll find is you will be greeted on the train by a travelling cat named Rover (and on rare occasions Blanca, where you get to draw out any face you want on her because she’s a blank slate). Rover asks you many questions about your move, like where you are heading, what you’re looking forward to in town, stuff like that. Determined by the answers you provide, you will get off the train with a specific facial construction based off of your answers. I know it sounds weird, but its important to best be careful with your answers sometimes, or you’ll get a face you despise. You also get a random outfit off the start of the game, which will then be swapped out in place of a work uniform given to you by store owner and raccoon Tom Nook, who grows to become one of the most important characters in this game because you are in debt to him forever until you pay off your bills entirely. He runs the local shop in town which sells various items like furniture for your house, carpets, wallpaper, stationery, flowers, umbrellas, outfits, and so on.

Before you start anything, Tom Nook helps you in choosing your first house, which can be one of four houses in a specific acre. Seeing as how you don’t have enough money to afford the house, you will be doing a few chores for Tom Nook off the start of the game, which will help familiarize you with the townsfolk, but also the land.

Octavian is perhaps the rarest villager you can get in your town, on the Gamecube version. He was the only octopus villager. I was able to get him once in one of my old towns.

A really neat feature in Animal Crossing is the numerous villager options. You start off with about 6 villagers in your town, and 9 more can move in over a period of time you play in-game. There are more than 236 possible villagers alone that can make your town their new home, which is an immense number for an early release Gamecube game of that time. I guarantee you, no two towns will have the exact same villagers in it, except for the possibility of one villager being the same, which happens. Some are rarer to find than others.

Another really interesting feature, and second to why this game fascinated me, was the layout of the land you play on. No matter how many times you start a game over, and build a new town, the land will always be shaped differently. Though some areas including your acre where the houses are, and the shop, post office and town dump could potentially fall into pre-determined acres yet again, river streams and mountain cliff-edges could be shaped differently, and bring you something new every time.

This game had early online capabilities and multiplayer, and provided you with its own special Animal Crossing memory card for saving your town on it. With two Animal Crossing memory cards in the slot of your Gamecube or Wii, your character can hop aboard the train, and cross memory cards to visit another player’s town, and check out their land and visit villagers. Fruit trees also grow in every town, including orange, pear, cherry, and apple to name a few. You could potentially travel to a town with a different type of fruit, pick those fruits, and sell them back in your town for double the price. You could also buy potentially rarer items in your friend’s town store that you couldn’t get in your town. Also with four houses available in the acre where you call home, you can have up to 3 more friends create save files build homes in your game.

As your house continues to grow, you can place more items and customize it to your liking from the floor up.

The game has a timeline which follows at the exact same speed as the actual real-time clock, which at the time was probably the only game to get this right. You can also experience in-game holidays and special events every so often, so when you go back to check out your town, there’s always something going on. During times like Halloween, Christmas, and New Years, you can celebrate with the townsfolk by collecting candy, finding presents, or counting down till the New Year in real time. Day-to-night cycles were amazingly realistic during this time of the game’s release, I had never seen a game like it before. The Sims had a lot of redeeming qualities to it too, especially towards how specific you can create your characters and your houses, but never could you travel outside your pre-determined space of land. In Animal Crossing, you could go wherever you wanted in town, go fishing, do errands for neighbours, go to the bank, the police station, the museum, its all there for you.

I failed to explain the museum, as it plays a huge part in the game in terms of collecting collectibles. Catching fish, bugs, finding paintings or uncovering dinosaur bones are what the museum looks for to put on display. Its fun to collect these items and slowly bring the empty museum to life with all of your items that you give in.

On the flip side, there are a few annoying traits to this game which I will explain now. If you leave your town unplayed for any duration of time, let’s say 11 months, upon returning, your neighbours will tell you straight up how long you’d been gone for, and make you feel bad for not coming to visit. It’s almost creepy how specific the animals can be. I was told one time I hadn’t been in-game for more than 362 days…how would they know that?

Also, if you don’t take care of your town, villagers will up and move more frequently. Weeds start to develop pretty quickly without proper care, and you’ll spend a good amount of time and money plucking weeds and planting flowers and trees to beautify your town and keep the villagers happy.

An example of an unkempt town, crowded with weeds.

I also didn’t like how you couldn’t plant your house anywhere on the map, and how you were only restricted to a pre-determined acre. I would’ve loved to place my house by the beach or even in an acre with two other lively villagers. Keeping things busy. It was a loss of freedom I felt when it came to my own housing.

Also, if you forget to save your game and just turn it off, you will be greeted by none other than Resetti, the annoying mole with a big mouth. Sometimes he lets you off with a warning, and other times, players aren’t so lucky. So be sure to save your game when you finish, because you don’t want to sit through 5 minutes of his babbling.

Aside from the games problems, I had the most fun just building a town of my own, and seeing the various possibilities of land and villager options. And I believe I had the most fun when I was still in elementary school with Carter. We had a lot more imagination back then and so we took special care of our town. Today, I hardly play the game. Maybe once a year? Who knows. But looking back, it was a pretty big game for me as a kid, definitely one for the pre-teens of course. But I never got into the DS and Wii sequels, where the world was rotating as you walk. That was nauseating to look at. The Gamecube one will always hold strong above all the others, in my opinion. If you ever get the chance, get your 10-year old the game and try it out. See if he/she enjoys it as much as I did.