Review: Syndicate (Xbox 360)

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It’s been a while since I’ve done a review for the site, but tonight, I decided I’d pick up my review cap and talk about a game I’ve been looking forward to playing for about a year now.

It’s not one of my most anticipated titles of 2012, but its a game that didn’t receive a ton of hype, and was definitely lost behind all the other great titles that dropped last year.

Syndicate brings us something a little familiar, bearing similarity to Deus Ex: Human Revolution in terms of its sci-fi action shooter style, but it is also a reboot to a series of games from the early 90s, thus taking the tactical shooter that it was and so-to-say “modernizing” it for a newer audience. How so? Making it an FPS. Yeah, that’s something we’re all too familiar with now, as new, decent IPs are sometimes hard to come by in this day and age.

But let’s get down to business. Syndicate has a somewhat complex story, and as I am not familiar with the lore of its predecessors, I took the liberty of doing a little research.

Developed by Starbreeze Studios and published by EA, Syndicate takes place in the not-so-distant future spanning between the year 2017, signifying the birth of Eurocorp, a mega-corporation which specializes in building up and training syndicate soldiers to carry out missions like agents, and 2069, the current year the game takes place in. Syndicates implanted with a “DART chip” gain access to the dataverse and can render most electronic devices obsolete, having total control over the environment. With this kind of technology, the need for government is no longer an option, and so the agents with DART chips are given higher treatment over regular, unchipped citizens. All bio-engineered, chip-controlled soldiers carry out the interests and commands of their corporate masters, in this case, Eurocorp, for example.

We’re introduced to our main character, Miles Kilo, also known as DART-6, which is the latest chip he’s been implanted with created by senior Eurocorp engineer Lily Drawl (voiced by Rosario Dawson). Accompanied by mentor Agent Merit (voiced by Michael Wincott), the soldiers are order by Eurocorp CEO Jack Denham (voiced by Brian Cox) to assassinate Drawl’s counterpart at a rival corporation, in order to get a leg up on the competition. Throughout the game, you progress through the campaign’s 20 action-packed missions, and uncover more about yourself, while at the same time kicking some augmented butt.

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The weapons in this game are probably my favorite weapons I’ve seen in a while for a first-person shooter, although like Shadows of the Damned as I mentioned in that review, ammunition is not scarce, and you will find yourself gaining the upper hand more times with an insane amount of ammunition to stock up on. You get weapons such as assault rifles, pistols, shotguns, sniper rifles, EMP grenades, and even some fun weapons like a gatling gun and flamethrower to give you that feeling of ruling with an iron fist over the weak lackeys. Utilizing your DART 6 chip, you can slow down time by pressing the RB button and kill unsuspecting, slower foes, or you can toggle through “breaching” abilities on the D-pad, which allow you to take control of an enemy and turn the tables during a battle.

This feature is quite unique to the first-person shooter franchise. With the “suicide” breach, you can engage the enemy to kill themselves and damage nearby foes. “Persuade” makes the enemy temporarily become the player’s ally and fire back at foes, before killing himself, and “Backfire” blows the enemy’s weapons up, stunning them for a short time. These types of features in the game allow for something fresh that I hadn’t experienced before, and although I found it quite disturbing to watch the enemy AI commit suicide right in front of me, in an eerie way, you start to forget about it the more you use it. Does that make me a little twisted? Perhaps.

The game also comes with a four-player co-operative online mode with its own separate campaign based on missions from the game. I have yet to try the campaign, so I will not include its merits within this review.

Despite containing several plot holes, story and character inconsistencies as well as a somewhat overly developed story which feels too big for such a short amount of game, the real experience you get is in the action. I’d hate to admit it, but I found more story out of playing both Call of Duty: Modern Warfare 1 and 2 than I did in Syndicate. Now I went into this game with lowered expectations given that I had seen extremely mixed reviews on this title, including low 3s and 4s up to mid 7s and 8s out of 10 for the game, but I’m somewhere in the middle, and I’m willing to give this game the benefit of the doubt.

From left to right: Lily Drawl, Agent Merit, and Jack Denham

From left to right: Lily Drawl, Agent Merit, and Jack Denham

 

You could tell Starbreeze Studios put a lot of time and effort into bringing Syndicate into the 21st century (even though its probably well into the 21st century in the game). Rebooting a series from the past is always a risky move for developers, because not only are they looking to gain a new fan base, but they’re hoping not to piss off the fan base the series has built up for years. To be honest, I’m not sure how big of a series Syndicate is, or was, but I’m sure it had its fan base.

As a middle-ground, modern-day gamer with no prior knowledge of the series, I thoroughly enjoyed Syndicate because it was just plain-old-shooting-baddies fun. You have awesome weapons with great trigger response, you’ve got deadly breaching perks which add for some incredibly addictive gameplay aesthetics, and you’ve got an atmosphere built on fantasy which looks ahead to a completely technological age where we, ourselves, have total control over the universe.

Of course, the music definitely sets the mood very well. I don’t mind a little Skrillex dubstepping during my first boss fight; that was absolutely awesome. Getting on to boss fights, I was a little confused as to the difficulty layout of the bosses. It seemed to spike at the top, slowly decline in difficulty, but spike back up just in time for the final fight. Now I can’t remember a game where the bosses felt as though they got progressively easier, but in the end, I still had a ton of fun with the game regardless.

Campaign length, story and character development are definitely its weak points, and it holds Syndicate back from getting a higher score in my opinion. And I’m sorry, but if I as a gamer can find more story and character development in a Modern Warfare game, then you know there’s a problem. Sadly I couldn’t invest myself in these characters. They are definitely not memorable. The story is all too easy to predict, but most of all, there’s just holes that I felt needed to be filled in some areas where I was left scratching my head. I wasn’t going to sit back and read all of the documents I picked up in the game, because that’s not fun. Give me some more engaging details within cutscenes or cinematics, something fresh in that aspect.

To conclude, I’d say this game deserves a try, but if you’re a fan of story and character-driven games, like myself, please leave that cap at the door, you may be disappointed.

FINAL SCORE: 6.5 out of 10

Insomniac Games’ “Fuse” gets an announcement trailer

A four-player co-operative third-person shooter, known as “Fuse“, has just received its first official trailer.

Formerly known as Overstrike, the game is currently under development by Electronic Arts and Insomniac Games, and is set to be released for the PlayStation 3 and Xbox 360 in March of next year.

The game follows a crew of soldier known as Overstrike 9, presumably where the game got its initial title, as the crew is tasked to look for a special energy force known as Fuse.

The trailer seems rather confusing, but gameplay footage appears to show a heavy emphasis on multi-player. Hope you’re looking forward to that.

Battlefield 4 Confirmed through a pre-order for Medal of Honor: Warfighter

The banner has since been taken down and replaced with a Battlefield 3 Premium banner.

Battlefield fans can rejoice for a 4th time, because the series did not stop on a trilogy.

In order to play the Battlefield 4 beta, you must however pre-order Medal of Honor: Warfighter, according to MP1st.com.

It’s likely we could see a release of the new Battlefield game sometime in the new year.

According to the article, this isn’t the first time that Medal of Honor has included betas to a Battlefield game. In the last Medal of Honor game that was released, a pre-order bonus included a Battlefield 3 beta.

There are different pre-order bonuses for Medal of Honor if you look through here.

Again, according to the article, Battlefield Bad Company 3 is apparently still rumored to be in development through a resume leak, so that gives two possible Battlefield titles we could be seeing in the new year.

Since the story broke, the banner has since been taken down and replaced with a Battlefield 3 Premium banner.

With files from MP1st.com

Review: Shadows of the Damned

What do you get when you combine the creative stylings of SUDA51, known for his work on No More Heroes, Killer7 and the upcoming Lollipop Chainsaw, with Shinji Mikami, the acclaimed designer behind the Resident Evil franchise? And if that doesn’t completely satisfy your survival horror sweet tooth, then how about a dash of Akira Yamaoka, best known composer of the psychological horror franchise Silent Hill? You get the quirky, psychological action horror videogame, Shadows of the Damned. With a tight group of individuals behind this game’s development, you’re bound to have a stellar title, right?

Well you’re absolutely correct. Shadows of the Damned is developed by Grasshopper Manufacture and published by Electronic Arts. It is indeed a fun and unique game with a whole lot of fresh elements, interesting and memorable characters, as well as a chilling underworld setting that can only be the work of great designers at the helm of this project. But enough sugar-coating it, let’s get down to the game’s story.

Shadows of the Damned puts you in control of Mexican demon hunter Gabriel Hotspur, or Gabriel “Fucking” Hotspur as he puts it so many times, whom with the help of a floating-fiery-skeleton-head-on-a-stick-turns-makeshift-gun, motorcycle and regular sidekick Johnson, are on the hunt to take down the Lord of Demons, named Fleming, whom has kidnapped your woman and love interest Paula. Johnson acts as your guide throughout the game as you travel to the Underworld, filled with all its demonic and twisted areas that will leave you cringing as you progress farther and farther into the darkness. The game uses the Unreal Engine 3, so a lot of the controls are already very familiar, and Gabriel moves in a similar fashion to many characters created under the Unreal Engine, which doesn’t leave much to its individuality. The game is played in a third-person over-the-shoulder shooter, and plays out in acts and chapters similar to the newer console Resident Evil titles.

Gabriel “Fucking” Hotspur and his partner-in-crime, Johnson (on left)

Johnson not only acts as your sidekick, but also your arsenal, because without Johnson, you have no means of defense in the Underworld. Johnson can transform into three different guns: namely a pistol which uses bones for ammo (red glow), an assault rifle which uses teeth for ammo (blue glow), and a shotgun/grenade launcher which uses skull ammo (green glow). Each weapon can be upgraded through the collection of blue gems after defeating bosses or larger enemies, and there are also white gems that act as currency to purchase liquor for health, and red gems for leveling up individual traits, including your gun’s reload speed, your light shot, and your health bar to name a few. The “light shot” is a key component in the game, as it allows you to stun enemies and also get you out of situations where you struggle to survive when clouded in darkness, in which you must shoot glowing goat head candles to bring forth the light.

I found a lot of the features in this game to be very unique and quite fitting for the environment in which Gabriel was fighting through. The game consists not only of a lot of psychological horror moments, but a lot of clever and witty humor in character dialogue, as well as weapon names, and certain locales. I definitely felt it borrowed a lot of crude humor from the No More Heroes franchise, a series I didn’t play personally but only viewed from the sidelines as my brother played them both. I really enjoyed how unique each character was, and I definitely felt immersed in this world, at least for the course of the story. The game’s boss fights were also really fun, as well as the unique combat system, weaponry and puzzle challenges.

The game’s antagonist, Fleming

Where the game lacks however is in both its length and difficulty. I played the game on normal, and found this wasn’t exactly the toughest game to beat. There were a few difficult moments, but nothing that made me put the game down for months on end like Dante’s Inferno, Dark Void or even American Chopper has done to me.

On average, I think the game lasted on-and-off about 4 or 5 hours total for me, which doesn’t feel like that long of an experience, but of the experience I gained, I thoroughly enjoyed every moment of it. I was also very glad that there wasn’t a clusterfuck of weaponry to choose from, but I was surprised at how easy it was to find both healing items and ammunition, as both would respawn in the same locations every few seconds. So during the final battle with Fleming, I stayed perched next to the pistol bullets, and I was set for the rest of the match.

In the end, I recommend this game to fans of the developers behind this game, and the psychological horror game genre. And for those who are looking for a new experience, Shadows of the Damned definitely offers you a unique experience that will more than likely keep you wanting more when you’re finished. Sufficed to say, you will probably not see as colorful and memorable of a team behind this creation anywhere else, unless they decide this game is worthy of a sequel, which it doesn’t need.

Final Score: 8 out of 10

Dead Space 3 pre-orders being accepted?

According to an IGN reader’s tip, South African retailing site BT Games is apparently now accepting early pre-orders for Dead Space 3, rumored as the latest sequel in the Dead Space franchise.

Is this legit?

According to IGN.com, Electronic Arts has “not officially” announced Dead Space 3. Though a sequel to the game would fill up the trilogy that many fans are expecting, we should take any information we hear with a grain of salt.

In the last few months, several pieces of information linking to the game’s existence turned up, including the initial reveal on an Israeli news show, first detailed reports that were provided last fall in connection to the title, as well as a job listing. For more information, visit IGN.com’s original article to find links to these previous rumors.

Issac Clarke, the protagonist of the Dead Space series

With files from IGN