A screenshot from the game. You can't say that doesn't look like Smash Bros.
It has been confirmed that Sony is developing a Smash Bros.-esque fighting game, featuring a roster of characters from Sony’s library of games.
PlayStation All-Stars Battle Royale, as bitter of a pill to swallow in its cheesy title, is as much of a knock-off to the Smash Bros. series created by Nintendo.
According to an article on Kotaku.com, some comments on the title taken from the official announcement release stated:
With PlayStation All-Stars Battle Royale, we set out to make an experience accessible enough for all PlayStation fans to enjoy while also creating something deep enough for the serious fighting game aficionado. We think this “accessible yet deep” strategy is the perfect way to bring PlayStation fans of all stripes together.
The game is set to feature game modes for both single and multiplayer, with a focus on online play which features a robust tournament mode. Players will be able to compete against each other as well as play cooperatively.
Currently the confirmed roster includes the likes of Kratos, Sweet Tooth, Parappa, Fat Princess, Colonel Radec, and Sly Cooper, with more names to be confirmed as more details arrise.
For now, watch this trailer for the game, and make your own opinions on it.
With files from Kotaku
IGN recently sat down with Nintendo’s Masahiro Sakurai about the future of the Super Smash Bros. series, and what direction he expects to take when developing a new sequel for next-gen platforms.
Since its arrival on the Nintendo 64 in 1999, the Smash Bros. series has followed a carefully similar trend over the course of three titles and three consoles. With the inclusion of new items, new characters, new stages, homages to classic stages, unique storylines and the edition of third-party characters and a stage creation option, the Smash Bros. series follows in the fashion of hit Nintendo titles like Pokemon and the Legend of Zelda, who need only to build off of what appears to be a perfect formula for a videogame. But Sakurai says he wants to change his direction.
“There is a certain dead end we come to if we just expand the volume of the game,” said Sakurai in an e-mail to IGN. “I intend to change direction a little as we go. The key to that’s going to be its dual support for 3DS/Wii U.”
So of course, this doesn’t necessarily mean the end to a continually expanding roster, stages and other extra features, but Sakurai is definitely expressing his interest in cross-connection between console and handheld.
“I’m really just getting started on this so it’s going to take time, but I’ll come up with something that uses that link as the game’s central axis, so I hope you’re looking forward to it.”
So its too early to really know what his true intentions are for the game, or at least the main issue of the minds of many fans, “who’s coming to Smash Bros. next?”
With files from IGN.com